Bring the Jubilee

Campaign Journal of Nik the Crow - Session 12
Adventures in the Worldwound - Session 12

Session 12.
Entry 1.
The next 3 months went by in a blur. It’s hard to believe that I was foolish enough to believe that we’d get some time to rest. I feel like I’ve barely slept. My wizard’s tower is complete and the restoration of Drezen has nearly reached its end. We’ve rebuilt the Citadel and all the ruined buildings that were salvageable, demolishing the rest. Sosiel’s cathedral is up and running and tending to the spiritual needs of the city. We’ve even managed to attract some clerics of other faiths. The cemetery has been re-consecrated and cleansed of the un-dead that had infested it. The city defenses have been repaired and strengthened, and with the Sword of Valor hanging proudly in the grand hall of the Citadel, Drezen is stronger than ever. And that was just the beginning. It seems like every waking moment that wasn’t spent on some sort of rebuilding effort was spent in research or a side project. Then, I had to deal with the guys badgering me about crafting some items for them. I’d just gotten the Purity Forge up and running when they started placing orders like I was the shopkeep at Crazy Nik’s Magical Items Emporium. After all of this it will be a relief to get back to adventuring.
Entry 2.
Once we’d returned Drezen to a degree of stability and security, we recognized that it was time to begin acting upon Queen Galfrey’s orders. The first thing that we did was to call Aron and Anevia to council. Anevia being in charge of our long scouts and Aron the city’s security. We asked of them if there had been any demonic sightings, unusual disturbances, locations of note or reports of anything out of the ordinary. They had 3 things that needed attention. 1. Some of our supply caravans had been raided lately. The raiders were barbarians. They’d been tracked back to an old barbarian clanhold, Wintersun Hall. The raids would result in shortages if they were not stopped. We need to journey to Wintersun Hall and stop the raids, by either negotiations of force of arms. 2. A creature known as a WoundWyrm had made a nest in the area. It had hit a couple of our military convoys, killing many and making off with a good deal of equipment. The materials were replaceable, but the presence of the wyrm was having an effect on morale. Our troops had begun to express reluctance to patrol to the South. This beast must be destroyed before its attacks became too serious or it causes desertions. 3. One of Anevia’s long range scouting parties had uncovered an active temple to Baphomet not 30 miles from Drezen. Not only can we not allow an enemy stronghold so close to our position, the cultists there may have information regarding demonic activity in the region. The intelligence that could be gained from a successful sortie against this temple could provide valuable insights regarding our next targets of opportunity.
Entry 3.
After some discussion, we felt that dealing with the barbarian raids was the pressing matter, we could ill afford supply shortages of any type. We consulted some of Anevia’s scouts and were able to find an approximate location for Wintersun Hall. It was about a 2 day walk from Drezen. Wintersun Hall was the old clanhold of the Grunhuld-Wintersun clan. They’d been driven from Sarkoris during the demonic counter offensive of the 2nd Crusade. What little we were able to learn seemed to indicate that exposure to Abyssal energies had somehow infected the original members of the clan before they’d fled to Mendev. The current clanchief is named Marhevok. For some reason he has led his people back to their old clanhold and they’ve since begun raiding our supply caravans. No, this would not stand.
Entry 4.
We reached the clanhold to find most of the buildings crumbled into ruins. Only the old longhouse still remained intact. A shabby village of hovels surrounded the compound. It was inhabited by a couple dozen downtrodden looking barbarians. No one challenged us. We passed by their refuse pit as we entered and saw the remains of the clans past meals. They’d become cannibals! I’d contemplated trying to enlist them to our cause, but after seeing this, I’m no longer so inclined.
Entry 5.
The longhouse door was securely barred and the structure had no windows. Well, we could play this hard or try and be diplomatic. Diplomacy has done alright for us up until now, so why not give it a try. I knocked upon the door and was rudely told in Hallit to bugger off. I respectfully requested an audience with their clan liege and was once again answered with a rude retort. I answered in kind and then used a knock enchantment upon the door. It fell in before us and we beheld 2 very surprised door guards who were about to have a bad day.
Entry 6.
I dropped an elemental behind them and we rushed them both. Needless to say the 2 guards didn’t last long. We had 2 routes before us. The hallway ahead or the secret passage on the right. We elected to keep to the main route.
Entry 7.
The next room held another handful of barbarians. We offered them the chance to surrender, but they chose not to accept our generous offer. They too fell before us.
Entry 8.
The next room that we entered was the audience chamber. By the Hells it was cold in there. Sitting in the corner was a tall, muscular, dour looking man with dark hair. As we entered, he stood and challenged us. He demanded that we drop our weapons and submit to his rule. Bas and I broke out in laughter. Marhevok didn’t take this well. He immediately flew into a rage. Upon doing so, he morphed into a half demonic form! So, the rumors of a tainted bloodline are true! Seeing as diplomacy was now a remote possibility, I began summoning elementals while the others charged into the chamber.
Entry 9.
We quickly discovered why the chamber was so cold. Marhevok it seems, has a pet frost drake! It spit a chunk of ice at us in the hall. It made the floor slippery, but we shook of the chill and pressed the attack. A fire elemental helped to soften up the drake and the combination of our attacks dropped it soon enough. With the drake dead, Marhevok followed soon after. Once he was dead, Emp cast a burst heal. The healing blast was just enough to revive the drake. Seeming rather meek now, it asked if it could go. We let it leave on the condition that it never interfere with us again. This had better not bite us in the ass lest we cease being so charitable. Before it left, however, the drake had some interesting things to say. It seems that Marhevok worked for a glabrezu named Jerribeth. She liked to take the form of a beautiful elven woman. It was she that goaded Marhevok to return and to rain our supply caravans. She’d given him a holy symbol of Baphomet with her name inscribed upon it that she used to keep an eye on him. Emp destroyed it in short order.
Entry 10.
After search and looting the rest of the hall, we took our leave. The area in which the WoundWyrm makes its lair is not far from here. Some of the others made a case for heading their now. I advised against it. True, the last battle didn’t take too much out of us, but I wanted a little time to formulate a strategy. All we know about this creature is that it is a corrupted black dragon. It was also resistant to damage from sources other than good and lawful.
Entry 11.
We returned to Drezen and had a night of rest. The next morning, as we prepared for our day, we heard a report from one of our scouting parties. It seems that during the night, the WoundWyrm had attacked and destroyed the shanty village outside of Wintersun Hall. That’s tragic, but things are tough all over.
Entry 12.
Using the reports from our scouts and sightings of the beast, we were able to track it back to its lair. We mustered outside and prepared some protections, then we went in. The cave was dark and we crept slowly along, checking everywhere with each step. The cave itself curved in on itself and as we came around the corner we beheld… nothing! What an anti-climactic ending. The wyrm must be out raiding or on a hunt.
Entry 13.
When I said we found nothing, that wasn’t exactly the case. We discovered many crates of supplies and materials that had been stolen from our trade caravans. This would be useful in the rebuilding efforts. We also found quite a bit of gold and several magical items. We also found a bloodstained letter written to Sosiel by his brother, Trever. It describes how his patrol was attacked by the WoundWyrm and Trever managed to survive. The letter goes on to indicate that Trever intends to make his way to the creature’s lair to attempt a rescue of several fellow crusaders who were taken alive, and that if he doesn’t make it, whoever finds the letter should deliver it to his brother Sosiel.
Entry 14.
We remained on guard as the supplies were looted from the WoundWyrm’s lair. We then returned to Drezen with our spoils. This should get the beasts attention, perhaps we can use this to lure it into a fight on our terms at some point? Sosiel was very grateful for the letter from his brother. The enchanted sword that we found actually belonged to Trever, however, Sosiel asked that we keep it as a token of his thanks. Seeing as how it was a demon bane longsword, I’m sure that we will find some use for it.

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Campaign Journal of Nik the Crow - Session 11
Adventures in the Worldwound - Session 11

Session 11.
Entry 1.
After getting a night of rest, we returned to the dungeon. During the night, I made sure to scribe a couple scrolls of Protection from Evil and gave them to Bas and Ram. I won’t have anyone else getting possessed.
Entry 2.
After protecting everyone with some heat resistance magic we used the lift to descend to the forge level. Once we reached the floor, 4 salamanders came out from behind the forge. They moved to attack us. Luckily I speak Ignan and I was able to speak to them. I informed them of Vhane’s defeat and our capture of Drezen and the Citadel. I offered them the chance to stand down and depart. I seemed to have reached them, for the salamanders halted their advance. They told us that they were bound to the forge and thus I promised to try and free them.
Entry 3.
We then took some time to examine the forge itself. After inspecting the forge itself, referencing Stauton Vhane’s notes, and questioning the salamanders; I was able to determine that it would be possible to redeem the Corruption Forge and turn it into a Purity Forge, thus transforming evil items into their goodly counterparts. Hmmm. I wonder if I would be able to use this to reform Vhane’s weapon, Soulshear? It will need to wait, however, the forge is currently radiating a strong evil aura and requires clerical magical to remove. We will have to return with clerical support once we’ve cleared the dungeon.
Entry 4.
Two passages led away from the forge room. The first led to a looted armory. There was still a good amount of weapons within, but it looks like all the best gear has been taken. The remaining gear will still be useful though. The other corridor led us to a storage room that held crafting equipment. During our search, we found a secret door that led deeper within the dungeon.
Entry 5.
This door opened into a large hall, 20 feet off the ground. We secured a rope and climbed down. The hall held a number of alcoves in which was a mural of Deskari mauling a deity and a red banner hung on the far wall. 5 gods were represented; Iomedae, Shelyn, Sarenrae, Torag, and Desna. Emp took great objection to this and wanted to begin smashing right there and now. Bas convinced him that it might be wise to wait until we’d cleared the area, he did however, take a moment to draw a mustache on on of the depictions of Deskari.
Entry 6.
That may not have been such a good idea. For, as Bas drew, a dark shadow emerged from the image of Deskari and attacked him. A shadow then emerged from the other images and one came for each of us. We were all able to shake off any effects, but it looks like we were all the target of a Phantasmal Killer spell.
Entry 7.
We searched the area and I scrutinized the banner. When I focused on it, it vanished? Damn, it was an illusion. Well, nothing to do but continue on our way. While we were searching, we’d found another secret door. This one led into a circular chamber. A 5 foot ledge ran around the edge of a pit. The pit was dominated by a statue of Aponavicius. Bas went in and checked the place. There were 2 traps and 3 sets of doors. He disabled the traps. It seems that 1 set of doors led back to the hall we’d just left, so we tried the other.
Entry 8.
Bas opened the door and the room within was pitch dark. I looked within and could see nothing, this was a magical darkness. Oh Hells! I immediately cast a magic circle of protection about us. All the other rooms down had had some light, and now we find a room cloaked in magical darkness. The fact that there is supposed to be a shadow demon lurking down here makes this too much of a coincidence. I then attempted to dispel the darkness. I was successful, for about a second. Then the darkness returned. Ok, this isn’t going to work. I’d made up some protection scrolls the night prior, I ordered everyone to protect themselves and did so to the non-casters. While in the process of this, a blast of force came from the room and pushed Ram off the edge into the pit. He landed 40 feet below in a putrid soup of slime. Great, how in the hell is he going to get out of there.
Entry 9.
Bas, Emp and Arthas had all entered the room. I was trying to figure a way out of the pit for Ram when another force blast pushed me into the pit. I hit the bottom and landed in the slime alongside Ram. It was then that I found that the slime was HIGHLY acidic! I cast fly upon myself and lifted free. I then cast fly upon Ram and he flew free as well. He used a charm to remove the slime from himself. Unfortunately he had nothing for me, so I had to improvise. I was lucky in that my fire protection was still functioning. Thus, I used a burning hands spell to hose myself down and scorch away the slime.
Entry 10.
In the room, the others were having a rough time of things. The demon was almost impossible to see. Bas had scored some hits, but he was fighting blind. Emp had cast a light enchantment. It didn’t break through the darkness, but it did allow Emp to see a crumpled red piece of cloth on the altar at the back of the room, he correctly deduced that this must be the Sword of Valor. Upon seeing it, he ran to grab it!
Entry 11.
Bas and the demon had been sniping at each other, both scoring hits. Arthas and Emp had also moved in to try and engage. Outside, I’d finally been able to start summoning. I first sent in an earth elemental, but it couldn’t get a read on anything. So I next summoned an air elemental and cast daylight upon it. When it entered the room, the others finally had some light as Emp’s light aura had been able to counter the demonic darkness. Ram then entered followed swiftly by another elemental. With everyone finally able to see and work on it, the demon took strike after strike and finally succumbed to its wounds.
Entry 12.
With the demon (Eustoyriax) perished, in its death, a burst of energy exploded for from its corpse as it discorporated. We’d felt this before. The burst of mythic energy infused us with a new found power and we felt ourselves become stronger! With the demon dead, the darkness vanished and we were able to confirm that we had in fact recovered the Sword of Valor. Not only that, the city and citadel had all been cleared. Drezen is ours!
Entry 13.
We emerged from the dungeon and the citadel to the cheers of our soldiers. We at once dispatched word to Queen Galfrey. The next step was to begin getting the armies billeted in the citadel and in Drezen proper. Then we needed to formulate a plan to begin re-construction. I laid claim to a small tower a stones throw to the West of the citadel. I think that that would make a nice wizard’s tower.
Entry 14.
The next few days were a flurry of activity! We received a sending from the Queen. She informed us that more troops were on the way. We’d begun fortifying the city and repairing the defenses. We’d also sent a detachment back to the ruined church that we’d passed on our way. They had orders to occupy and begin rebuilding the compound. By restoring this strongpoint, this, along with the re-occupation of the towns along our route to Drezen will ensure a secure line of supply back to Kenabras.
Entry 15.
In her message, the Queen had also named Irabeth as the city’s ruler. After getting over the shock, she settled into her role and became a very capable leader. Anevia became the Spymaster of Drezen and began spending most of her time skulking about, looking for signs of demonic influence. Aravashnial was put in charge of rebuilding the magical defenses of the city. On the side, he also began putting the Riftwardens back together. Horgus was asked to become the city Treasurer. He began using his knowledge to restore a semblance of trade and commerce to the city. Aron took on the dual roles of Capt. of the Guard and Chief Engineer. Sosiel as High Priest of Drezen, began restoring an old cathedral on Paradise Hill into a multi-denominational place of worship for several faiths.
Entry 16.
With Drezen’s operation in hand, we turned our focus to other things. I put some workers to labor on my new tower. In the meantime, I began work on redeeming the Corruption Forge. I was forced to rely on Sosiel for assistance as part of the process required clerical intervention. Ram and Emp also lended their aid and our efforts bore fruit as we were successful! We were also continuing our efforts to reform Nurah and Joran. They seemed to be responding well to our influence. I continued to speak with Nurah and involve her in planning further operations into the Worldwound. We enlisted Joran to aid us in operating our new Purity Forge. Bas has taken an interest in Jestak’s rehabilitation. He’s been spending a lot of time with her as of late. I actually think that they’ve been hooking up? I’ve heard that he’d been seen leaving her room a couple times. If he’s only been seen twice, there have probably been many many more times that he hasn’t been seen. I hope that he’s careful, she looks like the type who likes things rough.
Entry 17.
At last, our reinforcements arrived. Along with the relief army came detachments of workers and craftsmen, not to mention caravans of food and supplies. Along with them, they carried a message from Queen Galfrey:
To the Heroes of Drezen-
Words cannot convey my gratitude for what you have done. I wish that I could say that the worst is over; but as you surely must know, the liberation of Drezen is but the first of many steps. You are poised to serve in such a way that no others among the crusaders can match. Use Drezen as a base of operations. Set out to explore the Wounded Lands to the south and west for anything else that we can use against the demons. You being on the front lines, doubtless have already isolated several possible leads to investigate, but do not hesitate to consult those I have sent north with you. Sosiel, Aron, Irabeth and the rest know much of the region’s history and legends. Word of your success and Drezen’s liberation has already started to spread, and already I see the results in the faces of my soldiers. They fight with renewed morale. Our increased tenacity along the southern borders should keep they eye of Deskari turned away from you, affording you time to explore and investigate behind enemy lines. With your aid, I now feel that victory is finally something that we can hope for.
- Galfrey

So, it seems that we now have new orders and having a nice long rest isn’t one of them. We’ll take a couple more days to rest and wrap up any projects, then we will begin our forays into the Worldwound. Once more into the lions den.

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Campaign Journal of Nik the Crow - Session 10
Adventures in the Worldwound - Session 10

Session 10.
Entry 1.
The door to the adjoining room was flung open, within stood a dwarf in spiked plate armor, wielding a glaive. Staunton I presume. Backing him up were 2 fiendish minotaurs. Not being a fool, Staunton remained within the safety of his chambers, and attacked from there. Emp, while not a fool (although he has made some questionable decisions during the time that I’ve known him) rushed right in and went toe to toe with Staunton. I had my archons teleport inside the room and engage the minotaurs. Bas also shadow stepped within and moved to strike at Staunton. That was fortuitous as Staunton landed some solid blows upon Emp and took him down. Arthas charged in struck Staunton, this strike along with the damage done by Bas and Emp was enough to send Staunton to whatever place in the Abyss that awaited him. My archons were able to quickly finish off the minotaurs.
Entry 2.
As Ram tended to Emp, Bas ensured that Staunton wouldn’t be returning by severing his head. For laughs, he then placed it upon Emp’s chest. The rest of us began searching the area. In Jorun’s room, we found a large number of maps detailing invasion plans into Mendev, Numeria and other neighboring countries. Even though they are obviously out of date they may hold some value.
Entry 3.
Emp had since come around, he didn’t find Bas’s joke as humorous as we, but it is no matter. We stripped Staunton of his armor and gear and proceeded to loot his chambers, pulling in a nice haul of gold and other gear. The most important find, however, was his journal. I immediately took possession of that for later study. With Staunton’s death, we had secured the main floor of the citadel. So, after collecting Jorun, we exited and returned to our camp. We immediately ordered it broken and moved a good portion of our forces into the citadel to secure it. The remaining troops were then split into squads and sent sweep the city for any remaining stragglers. We also organized patrols to begin scouting the city’s perimeter and establish fortified points on all the roads into the city.
Entry 4.
After getting established in the citadel, I went to have a chat with Jorun to try and sway him to our cause. I spoke to him of renouncing his evil deity and following a better path, a path of honor. I told him of how he could become the Vhane brother who is remembered. Jorun Vhane, the great dwarven hero, who redeemed the family name, so tainted by the deeds of the black hearted traitor Staunton. He was resistant, so we will probably need to speak with him some more, but he did agree to share what he knows with us, so that is a start.
Entry 5.
As the others relaxed, I began to read Staunton’s journal. It contained several interesting items. 1. It seems that it was Staunton who stole the Sword of Valor and betrayed Drezen all those years ago. This will be particularly interesting to the scholars of the Crusade. 2. He spoke of an item called the “Corruption Forge” which it seems is used to corrupt holy items for use by the Worldwound. Hmmm. I wonder if the process could be reversed? I’ll have to examine the forge myself to be sure. He expressed frustration at Aponavicius for not being allowed to corrupt the Sword of Valor. 3. Several pages were devoted to rants against Irabeth for her role in exposing him in Kenebras many years ago. He seemed fixated on exacting vengeance against her and described in vivid detail the tortures that he would inflict upon her. Best of luck with that Staunton. 4. There are passages about the shadow demon Eustoyriax, an unusually powerful shadow demon who has been placed as the guard of the Sword of Valor. A side note, it seems that he arrived “wearing” the possessed body of Maranse Delaskru, who is now dead after having been given over to the succubus Kiranda (was that who we met?) I hope that the location of Maranse’s body can be found within, I’d like to see him restored to life. Having a legendary crusader such as he with us would be a great boost to morale. 5. The journal recorded Staunton’s meeting with Xanthir Vang, the leader of the Black Flame Adepts. Something about Vang deeply unsettled Staunton and he made mention that he’d rather not meet Vang again. I wonder why? I’ll need to make some inquiries. 6. The final pages mention a succubus by the name of Arueshalae, an abyssal heretic who had been held prisoner in the dungeon until recently. She escaped before our siege began, much to the worry of Staunton. He sent multiple trackers into the Worldwound to find her, the most recent being a Sifkesh worshiping annis hag. He planned to go after Arueshalae himself once he’s “dealt” with us. Once again Staunton, best of luck with that. But it does raise some interesting questions. What is so important about a renegade succubus? Why would Aponavicius be so interested in keeping her imprisoned? This could be worth following up on as well.
Entry 6.
Next, we took a closer look at that glaive of Staunton’s. It had given me a strange feeling prior and I wanted to examine it more carefully. As I inspected the weapon, I became aware of a presence, prodding at my consciousness. It was malevolent and evil. It was then that I realized, this weapon was sentient! I’m glad that I took the time to inspect it before anyone attempted to wield this accursed object. Who knows what could have happened had they done so?
Entry 7.
The next day, we headed back in. It was obvious that the first section was a prison level. The first series of cells held only the dead. Any prisoners here had long since passed on. Poor bastards. I only hope that they went quick. The next area was more interesting. We found some cells that had been warded with arcane runes. It created a rather powerful null magic zone. These cells were obviously used to hold spellcasters. The cells were empty, but one showed signs of being inhabited. The walls were covered in hundreds of butterfly carvings. They’d been scratched into the walls with claws? Ram and recognized the butterfly fixation as being particular with worshipers of Desna? A search of the cell revealed a prayer, also scratched into the walls; “HEAR MY PRAYER, LADY LUCK. FOR IT IS LUCK I NEED IN ESCAPING THIS CELL. NOT JUST THE LIFE BEHIND THESE BARS, BUT AN ETERNITY SPENT SHACKLED TO THE ABYSS
ITSELF. If YOU TRULY ARE THE TENDER Of DREAMS, THEN TENDER UNTO ME A NEW EXISTENCE. LET ME SING THE SONG OF THE SPHERES, SEE THE STARS WITH NEW EYES, AND ESCAPE THE PIT INTO WHICH
MY SOUL WAS CAST. BRING ME GOOD FORTUNE, MY LADY. BRING ME A NEW SPIRIT MADE CLEAN. AND I WILL FOREVER BE YOURS, IN LIFE, AND IN FAITH. I AM READY. FINALLY READY.” Something about this cell seemed familiar to Bas, whatever it was he didn’t go into detail.
Entry 8.
The final room on the block was a set of communal cells. Within were held a handful of crusaders! At first we rejoiced to finally find living prisoners, then they hurled themselves at the bars and we realized that we were mistaken. All of the men had been transformed into vampire spawn, they were little more than feral beasts. We left them were they were. We’ll have some of the camp clerics come down and attend to them.
Entry 9.
The final room in the area was a torture chamber. It had seen a lot of use. A couple babau’s lurked inside, we destroyed them with little fuss. Bas began checking the other doors and interrupted a half orc vampire as he was feeding upon a crusader! So he closed the door. Not the action I’d have gone with, but, spilled milk and all that. So, once we had ample warning, Bas charged the room. I sent an elemental in through the wall to provide support. Everything was going ok, until the vampire dominated Bas and ordered him to kill us all! Well, doesn’t that just suck.
Entry 10.
So, Bas began his new job as a vampire’s stooge by shadow stepping back into the room in which most of us stood and dropping a fireball in our midst. Now this really sucks. Luckily I’d planned for an event such as this. I attempted to suppress the compulsion under which Bas now was afflicted. However, he was able to resist my efforts. Sigh. Where was this strength of will earlier when he need to stare down a vampire and keep his wits? So, plan B. I dim stepped up beside Bas and was able to tap him on the shoulder and bestow a protection charm upon him. This was enough to allow him to break the compulsion. Meanwhile, while I was dealing with this, Emp had stepped up and had killed the vampire.
Entry 11.
A search of his room revealed a few items and a very respectable library of books dedicated to planar research. I made sure to stuff the bag with them. Emp decapitated the vampire and anointed its corpse with holy water. Bas was able to find a secret door that led us to the room containing the vampire’s coffin. We made sure to destroy it. That just left 1 thing. We’d noticed a particular effect hampering our spells. This room seemed to be an epicenter of that effect. Unfortunately, it would take divine magic to break and Ram’s disposition is somewhat too neutral for him to do so. Well, hopefully we can get one of the cadre clerics to deal with this when they came by to attend to the vampiric crusaders in the other room.
Entry 12.
Once done, we continued our exploration and found…nothing! There were no more doors? We’d obviously missed something. So, we made a trip back upstairs for another chat with Jorun. He then advised us that there was a secret door near the stairs that led into the area holding the forge. It would have been nice to have had this information sooner, but whatever.
Entry 13.
With Jorun’s directions we easily found the secret door. We found ourselves on a landing that overlooked the forge room, several feet below. It was accessible via a small lift. The forge radiated heat that we could feel even up here. Across the way, was a set of double doors. The same lift that could take us to the floor below also could carry us across to those doors. I wanted to investigate the forge, but the others thought it wiser to check the room behind the doors first. The doors it is.
Entry 14.
The lift ferried us across and we proceeded. The room beyond was some type of ritual room. A ritual circle had been inscribed on the floor. Hanging above it was a large crystal. Surrounding the circle were 3 schir’s and a tiefling. They were chanting, obviously deep in the midst of their ceremony. So deep in fact that they didn’t notice us. They’ll notice us in a moment though.
Entry 15.
I dropped a pair of elementals and went to work on the tiefling. A pair of stony fists pounding on her broke her reverie. The others went after the schirs. She attempted to get off a lightning bolt, but I was able to counter it, she then used a wall of force to box herself into a corner. I had nothing that could reach her. I contemplated trying to dim step within and continue the attack, but Bas had the same idea and went in to continue his assault. My next idea was to summon a new archon and have it teleport within the box to aid Bas, however, there seems to be another effect in this area that inhibits any spells or creatures that are attuned to Good. I cast the spell, but the archon was barred from arriving, blast and damnation!
Entry 16.
The others had dispatched the schirs by this time and Bas was busily stabbing away at the caster. Regrettably, she was able to get off one last spell and teleported away. I’m getting very tired of these creatures escaping us. One can hope they will slink away to lick their wounds and chose a wiser path in life, preferably one that takes them away from us, if they want to survive that is. So, having foiled the ritual that was to bring down the city atop our heads, we now have a bit of breathing room. We headed back up for some rest. We’ll send the clerics down to attend to those other matters and tomorrow, we’ll inspect the forge and see about shutting it down as well, before we move on.

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Campaign Journal of Nik the Crow - Session 9
Adventures in the Worldwound - Session 9

Session 9.
Entry 1.
Using Aron’s map, we easily found the hidden door to the outer vault. This was a false vault, designed to fool intruders into believing that there was nothing to be found. The map pointed us to the secret door within the false vault that led into the true vault. Within the vault were 4 human sized statues, each clad in a suit of full plate armor. At the end of the room was a large sized statue and an altar. A banner hung upon the opposite wall. A quick check revealed that it was a false banner. However, I did discover that one of the suits was in fact highly enchanted. It turned out that the armor was tailor made for paladins. We took a few minutes to help Emp don his new armor.
Entry 2.
We continued exploring the SE section of the citadel. The next room that we explored turned out to be a nicely stocked armory. After helping ourselves to the gear, a lot of which was magical, we then continued on. The other rooms in the area were uninteresting. Most were empty storage rooms or abandoned quarters.
Entry 3.
At the end of the hall, we found an old bunk room. Within, there was a stack of bodies. The other side of the room held a pile of heads. They appeared to be Kellish from the looks of them. A female barbarian challenged us. I’m not sure what she said, but I’m fairly certain that she spoke something unflattering about Emp’s parentage. At any rate, she wasn’t much of a conversationalist. For she moved to attack a moment later.
Entry 4.
Ram was the first to reach her and attack. His blows struck, but didn’t seem totally effective. She and Ram went toe to toe, but he ended up taking more hits than she and went down. While she was beating up on him, Emp and the others had been chipping away at her. Just after Ram dropped, Emp was able to put the angry lady down. Luckily, she was just unconscious and after slapping some manacles on her, we were able to get her stabilized. Emp got Ram back onto his feet and while he healed himself, we roused the wench. Her name was Jestak, she was of the Kellid peoples from the Real of the Mammoth Lords. She took service with the demons simply so as to have someone for whom to fight. Pathetic.
Entry 5.
After speaking with Jestak, we offered her a chance to take service with us. She agreed and provided us with some intelligence regarding the Citadel. It seems that the demons had constructed a dungeon level beneath the citadel. The Sword of Valor was held down there and guarded by a shadow demon! She also told us of Staunton’s brother Jorun. He has become dissatisfied with conditions here and might be willing to turn on his brother should the right opportunity come along. Interesting. With this information in hand, we took Jestak and the loot that we’d recovered and returned to our encampment outside the gates. After securing her, we got some rest before heading back inside.
Entry 6.
After some rest, we hit it again, going north this time. Most of the rooms were empty. We found an unused dining hall where we destroyed some graven guardians and a handful of brimoraks. We then killed a handful of ghouls in an abandoned barracks. There were several bodies present as well. I wonder what had killed them all?
Entry 7.
The next room that we inspected held an amazing find! We discovered an imprisoned crusader, it was Maranse Delaskru! I’d heard of him back in Kenebras. He’s a famous swashbuckler who went missing in the Worldwound over 2 years ago. He looked to be in rough shape. He was shackled to a bed and dressed in rags and tattered armor. This is excellent! I was hoping to be able to rescue more crusaders, however, after the incident with “Iomedae” in the chapel, we had to be careful. Emp examined Maranse and discovered that he was radiating evil! This poses a problem. I suspect that he might be under some charm or compulsion that is causing him to radiate evil. We are also aware of a shadow demon here in the citadel. They can possess their victims! Could Maranse be possessed?
Entry 8.
During all of this, Maranse begged to be released. We attempted to discern what was afflicting him, but to no avail. Then, Emp got the idea to see if his holy blade would damage Maranse and thought that attacking him could discern any deception. I’m rather certain that that action would violate several of Emp’s vows as a paladin. It seems that Iomedae agreed, for Emp’s phylactery prevented him from acting on this notion. In the end, we decided that it would be best to leave Maranse here, where he couldn’t harm anyone or himself. At least that was the plan before Emp gave him back his rapier. Sigh. We promised that we’d return for him once this level was cleared. When we have the time to properly discern Maranse’s affliction, we would then be able to help him. This all turned out to be a moot point. As we moved on, we secured the doors to the room so as to ensure his safety. Before securing the last doors, we checked on Maranse to discover him gone! It seems that this wasn’t Maranse and, his ruse having failed, he departed. Perhaps we will see him again.
Entry 9.
The next chamber was a guardpost. Several arrow slits in the outer wall gave view to the courtyard. Within, 3 Thoxel demons awaited. A handful of elementals took care of one while the others dispatched the remaining 2. From her we have 2 avenues. 1 leads to the area that was indicated by Jestak as leading to the lower levels. The other leads to the tower. We decided to clear the tower 1st.
Entry 10.
The tower room was revealed to have been the quarters of a high ranking priestess of Deskari. She’d abandoned the chamber, but from some notes that we found within, we discovered her plans. She’d retreated to the dungeons where she planned to work a ritual that would destroy the city! It seems that we are still on a clock here.
Entry 11.
We began our ascent. The next level held a nice pile of treasure. This must have been Soltengrebbe’s lair. We helped ourselves as he no longer needed any of this. The top of the tower contained an old summoning circle. It no longer functioned, but it seems that it was used by the crusaders to summon angelic aid. Once we’ve driven out the demonic taint, perhaps we can restore it.
Entry 12.
We then began to move into the citadel interior. The inner rooms were guarded by 2 fiendish minotaurs. They died swiftly. The next room was a study of some sort. The back walls were covered with maps of the Worldwound and surrounding countries. They looked out of date, but seemed to show potential invasion routes. This could be useful to the crusade, we need to make a note to retrieve these. At a table, a dwarf sat. He was reading from a book of prayers. 3 babau’s hovered nearby. Once we entered, they attacked!
Entry 13.
Bas slipped over behind the dwarf, whom we assumed to be Jorun. The rest of us engage the babau’s. I summoned a pair of hound archons to help. Together, they managed to kill one right away. Jorun attempted to blind Bas, but the charm had no effect. Bas then proceeded to beat Jorun down until he dropped his weapon and surrendered. Between the rest of us, we took down the remaining babau’s quite speedily. It is a good thing too, for we hear the sounds of footsteps running from the next room. I believe that we are about to have more company.

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Campaign Journal of Nik the Crow - Session 8
Adventures in the Worldwound - Session 8

Session 8.
Entry 1.
We launched the attack to claim the courtyard of the citadel. It was held by a garrison of 2 armies; 1 of dretches, the other an army of cultists and tieflings. Between the Knights and the Defenders, they fell before us. Seeing as Irabeth had the battle in hand, we retired to the camp to rest and recover from our battle with Soltengrebbe.
Entry 2.
Irabeth had us awakened 8 hours later. It was early morning and our forces had just finished clearing the courtyard of the remaining demonic forces. A bulk of the army was sent back to camp to rest, the remainder was split. Half was tasked to occupy the remainder of the city whilst the others were charged to serve as part of our vanguard. It would be too costly to attempt a siege upon the citadel, thus we will once again act in a strike team capacity. We will breach the citadel defenses and our troops will follow behind to secure our gains.
Entry 3.
Before proceeding, we sent Bas out to do some reconnaissance of the area. Hopefully he can locate a secondary means of entrance that will preclude us from having to mount a frontal assault. While he was gone, we consulted with Aron. He provided us with a map of the citadel and pointed out some of the notable locations. Perhaps Nurah might have some insights to offer as well? Bas returned shortly thereafter and while he did find some gaps in the citadel walls, they did not seem passable enough to allow us entry. It seems that the front door it will be.
Entry 4.
Our first target was the citadel gatehouse. The outer doors were not secured and we entered without challenge. As we progressed, 2 brimoraks attacked from 2 side doors. The others took care of the first one while I delayed the 2nd. This gave the others time to take care of the 1st one and then the 2nd fell quickly. We then secured the gatehouse and moved onward, up the ramp to the citadel’s main gates.
Entry 5.
These outer doors were also not secured. It was rather dark within so Bas slipped inside first to check the area. The entry hall wall blocked by a closed portcullis. The wall to the right had arrow slits while the left-hand wall was open to the next area via a breach. Bas popped over via his shadow step and found that the doors in that room were false. He then discovered that the pile of rubble that served to divide the 2 rooms was in fact an illusion that served to cover a pit trap, which he avoided. He then alerted us to this. In doing so he revealed himself to the archers hidden behind the other wall who promptly fired!
Entry 6.
I sent a couple elementals through the wall after them. Bas then joined them via shadow step and between them the archers swiftly fell. While they were fighting; Emp, Ram and Arthas moved up to the portcullis and through sheer muscle power (mostly Arthas’s) they lifted the portcullis so we could move forward.
Entry 7.
The next set of doors was locked. I was unable to open it with a knock spell. After some effort, Bas was finally able to pick the lock and open the door. It seems that our efforts to gain access had not gone unnoticed. For when we opened the door, we beheld 2 vrocks dancing? This is not good! I’ve heard that when 2 vrocks work together in a dance, they can perform a ritual that can damage their enemies. We must try and stop them.
Entry 8.
I summoned 2 hound archons and sent them against the 1st vrock who identified itself as Konneshka. Ram and Emp both charged in to attack, Arthas began to coordinate the attack while Bas stepped up next to it so as to catch it with a flanking attack. Despite a furious volley of blows, we were unable to disrupt the dance in time and we all were injured by the rituals lightning attack. Bas, Arthas and the archons also took injury from the spores that were released by the vrock. We overcame both vrocks through sheer force of arms. Once they were dead a bit of holy water served to remove the spore infestations.
Entry 9.
We moved off to the left in the direction of the vault where the Sword of Valor was kept originally. First we needed to pass through an old chapel. Upon opening the doors, we were surprised to see 4 crusaders sitting in the pews. Behind the altar stood Iomedae? The visage claimed to be a vision of The Inheritor, come to bless us on our quest. She seemed sincere, but it didn’t feel right. How could a visage of Iomedae manifest here? Why wouldn’t she have come to us before we entered or at a time of need? Emp had no such doubts, he charged, crying out that she stank of evil!
Entry 10.
The false Iomedae then called upon her crusaders to defend her. They rose to attack. Bas moved to engage and struck one, dropping him, luckily he was only unconscious. We yelled to Bas not to injure them. Emp needed his support, I could handle the crusaders. First though, I had another task. The visage called to Ram to aid her and he responded by attempting to attack Emp. Luckily, I was able to dispel the charm effect. Arthas then moved to attack while I “distracted” the crusaders with a web spell. I then sent an elemental to aid the others. Between our attacks we prevailed. As she fell, her false visage faded and the instant before she discorporated, we saw that we’d been fighting a succubus!
Entry 11.
We stabilized the fallen crusader and restrained the others before the web faded. A quick search revealed the secret door to the outer vault that was marked on Aron’s map. That will be our next target. In the meantime, we drug the charmed crusaders back into the main hall and turned them over to our advance squads, we will keep them detained until we can remove their charm effects.

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Campaign Journal of Nik the Crow - Session 7
Adventures in the Worldwound - Session 7

Session 7.
Entry 1.
After a good night of rest, we broke camp and resumed our march. We’d not marched for more than a few hours when we heard a commotion from the gorge ahead. We scouted it and discovered that the area was infested with vescavors! We moved forward and cleared them from our path. The swarm having been dealt with, we were free to turn our attention to the queen. Her death scattered the remaining insects, leaving us free to continue onward.
Entry 2.
Not too long after, we finally caught sight of our objective; Drezen. We approached the city from the south and held position a short ways off. We sent some scouts into the city to do some reconnaissance. They returned a short time later, having scouted the southern portion of the city and reported a number of items of note. The first being the presence of 2 armies; 1 composed of tieflings and the other human cultists. Both were encamped in the Southbank district and would have to be cleared before we could move into the city proper. The other was the presence of a significant number of ghouls within the old Drezen graveyard. While it is unlikely that they would contest our control of the city, their existence is intolerable, both due to their desecration of the cemetery and the fact that they would undoubtedly attempt to prey upon our soldiers. They too must be destroyed.
Entry 3.
We first hit the tiefling army fast and hard. As we had the element of surprise on our side, we were able to rout the tieflings before the cultist army came to bear. As before, we staged an attack upon the enemy commanders and with the leadership neutralized, their army was quickly dispatched.
Entry 4.
As we mopped up any survivors, we discovered a large cache of supplies. This would be useful later. Among the supply cache we also found a significant amount of captured crusader gear, including a large arsenal of magical armor and weapons. Needless to say, we immediately equipped our army with this new gear.
Entry 5.
Having cleared Southbank, we then moved to cleanse the cemetery of its ghoul infestation. This was accomplished without too much effort as the ghouls proved to have minimal organization. As the final remnants were being purged, one of our scouts approached and informed us of something unusual. At the far end of the graveyard stood a mausoleum. Even though it was mid-afternoon, it was cloaked in rippling shadows and seemed to have a higher level of corruption about it. We felt it best to investigate this site ourselves.
Entry 6.
When we reached the crypt it didn’t take long to recognize the darkness as an effect of the unhallow field that blanketed the area. Having remembered the lessons learned at the ruined chapel the day before, I swiftly set to work dispelling it. My success was apparent when the shadows faded and the area brightened somewhat. Now we can investigate.
Entry 7.
The doors were locked but luckily Bas had his “keys” on him and was able to open it after a couple of attempts. Within was an ante-chamber and another set of doors. Nothing seemed to be trapped so we prepared ourselves and entered the next room. Emp was the 1st one inside. He walked in and looked about, we knew that something lurked within when he turned to his right and cursed.
Entry 8.
This next room was the main tomb. Its walls had been line with alcoves containing urns that had once been filled with the ashes of fallen crusaders. They had been strewn about and the new occupant, a berbalang now waited. Emp moved to attack and I sent an earth elemental to support him. The monstrosity stepped forward to attack Emp, and ended up against the wall. The others rushed into the vault and managed to get it penned in rather quickly. Once surrounded, we beat it down in just a few seconds. Its death meant that the southern half of Drezen was now under our control. We made a note to return later and tend to this place.
Entry 9.
Now that we controlled the portions of the city south of the Ahari River, we sent our scouts deeper into the ruins. They discovered that of the 2 remaining districts; Citadel Drezen and Paradise hill, both could only be reached by crossing the mostly dry riverbed. Furthermore, the old Ahari bridge was the only intact way across the river. Paradise Hill was held by an army of Schir demons. Not only did they hold one of the most defensible points in the city, our scouts reported that they also held a large number of captured prisoners! Their rescue had to be our next priority, this means that we will first have to take and hold the bridge.
Entry 10.
The Ahari bridge was held by a team of tiefling guards. This wasn’t so much of an issue. The problem was that the bridge supports had been deliberately weakened. Chained to each was an auroch that seemed to have been infused with demonic essence. From the looks of things, if they were to pull against the supports for long enough, they would be able to bring the bridge down. Should the bridge be destroyed, this would prove a difficult obstacle for the Knights to overcome. Were we to march upon the bridge, the guards would surely destroy the bridge. It was determined though, that a small strike team could approach and eliminate the guards and their beasts before the bridge was compromised.
Entry 11.
We decided that the best tactic would be to advance up the river bed and kill the aurochs first. We could then deal with the guards. Even though this would expose us to missile fire it would pose the least amount of risk to the bridge. We made our way down to the river bed a ways off. The banks were quite steep which caused us some trouble as we made our way. Some more than others as Ram took a bit of a tumble. Nothing serious though. Once we’d reached the bottom, we made our way west with as much stealth as we could. It proved to be insufficient.
Entry 12.
As we approached, we’d almost reached the bridge when a fireball from one of the towers lit us up! Arthas pointed out a caster on one of the towers. I’d just dropped a few elementals and the others had moved in to attack the aurochs. One by one they began slaying them while I did my best to counter the spells being cast by the spellslinger. It seems that he too was a summoner. I was able to counter all but 1 of his summons. He managed to summon a single dretch (which Emp swiftly killed) before deciding to cut his losses and flee. The guards on the bridge had been firing at us all the while, fortunately, it seems that they skipped most of their classes at archery school and their bolts missed us far more often than they struck.
Entry 13.
The demonic aurochs had managed to tear out one of the supports by the time Bast and the elementals finished them off. Emp had attempted to fire a grappling hook up to the bridge. Luckily one of the guards cut the rope before anyone had begun to climb. That being the case, Bas shadow stepped up onto the bridge and began stabbing tieflings in the back whilst we maintained fire from below. Between our combined assaults, the remaining guards quickly perished. Once we’d taken the bridge, we brought the army forward. Aron and our siege engineers made some temporary repairs to the bridge in order to make it safe for crossing.
Entry 14.
Once the bridge was made safe we marched upon Paradise Hill. The schir’s had dug in pretty well, but their defenses had been primarily designed to serve as a delaying feature. It seems that their strategy had been to hinder the progress of an attacking force until reinforcements could arrive. Except this time, no help came. If they had hoped that the forces within the citadel would come to their aid, then they were sorely mistaken. Once we’d crushed the army, we freed the 200+ men and women held by the demons. Fortune smiled upon us. These prisoners were all crusaders! They’d been captured here and there. Some while on patrols, others during scouting missions and skirmishes and even some from Kenebras! In gratitude for their rescue, they pledged their service to us. We christened them the Defenders of Drezen and outfitted them with the old/excess gear formerly having been used by the Knights. After placing one of our veteran commanders as their CO, we now have 2 armies at our command!
Entry 15.
After fortifying our position on Paradise Hill and securing the Ahari Bridge, we made camp for the night. It had been a busy day and our troops were exhausted, but we have more road to travel. Tomorrow the true test would begin. Tomorrow we march on Citadel Drezen. That night I once again took my evening meal with Nurah. I asked her what to expect within. She had little more to tell me, except for 1 thing. Before leaving to infiltrate the Crusade, she’d heard whispers of a creature known as the Beast of Drezen, a chimera called Soltengrebbe. But it was stronger than a normal chimera. She warned us that it may also stand guard over the citadel.
Entry 16.
The next morning arrived and the armies began to break camp. As they did so, we took the opportunity to stage a few raids against the 4 remaining guard towers still in use along the outer wall of the citadel. By neutralizing the Brimoraks within, we ensured that we could operate outside the walls without being observed. By the time we’d finished, the armies were ready to march. It is time to storm the outer defenses!
Entry 17.
We marched at the vanguard of the army. As we approached the gates, we heard a mighty roar and a huge chimera leapt over the walls to land before us. It had the heads of a snow leopard, a white dragon and a goat and easily stood over 15 feet tall. This could only be the Beast of Drezen, Soltengrebbe.
Entry 18.
Our archers opened fire at once but their attacks merely bounced off of the beast’s hide. This challenge would be up to us to face. As it landed before us, I shielded myself and stepped aside just in time to avoid a blast of its icy breath. Arthas was also able to move out of the way, but the others were not so fortunate. They all moved up to engage, and while some of their attacks were able to injure the creature, others only seemed to do partial damage. I began summoning hound archons to assist. Their attacks seemed to get through with no issues, that is, when they were able to land a blow.
Entry 19.
The creature was a deadly foe indeed. It seemed to be able to attack twice as often as we. Ram was the first to fall. Soltengrebbe latched onto him with both of the jaws from its dragon and leopard heads and savaged him horribly! After taking a couple of those attacks, he was down. Emp had shifted into his wolf form and was busily tearing into Soltengrebbe, while Bas and my archons were carving away with their blades. Arthas then became the next target of the beast’s wrath. He too was mauled by the creatures attack and he took was rendered unconscious.
Entry 20.
I dropped one last archon and finally with its attack, the damage that we’d all been dealing to the beast finally caught up to it and it fell. But not before taking one last act to discharge its breath weapon! Soltengrebbe had directed its blast into the heart of our group. This was also the same place where Ram and Arthas were lying, still unconscious! Luckily, Ram and Arthas managed to somehow avoid the worst of it and were still alive! Something odd happened though. As Soltengrebbe fell dead at our feet, a wave of power burst forth from its now still form? This power was similar to the energy that infused us after the destruction of the wardstone. Whatever this energy, we all felt stronger, as if the power that dwelt within us all had taken some of this energy and added it to what was already there?
Entry 21.
We quickly moved to restore Arthas and Ram to their feet. After some healing, both were once again ready to go. We rallied the army and made preparations to resume the attack. Once we breached the gate, we’d need to contend with whatever forces awaited us within the courtyard. After they had been dispatched, and we effectively controlled the city, then we could breach the citadel itself!

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Campaign Journal of Nik the Crow - Session 6
Adventures in the Worldwound - Session 6

Session 6.
Entry 1.
We began to move into the courtyard. Bastion hustled up and reported that he thought he’d seen some movement a short ways off. Fearful that it could be an attempt by the denizens of the chapel to summon help, Bastion set off to scout the area and intercept any attempts to alert others to our presence.
Entry 2.
As he set off, the rest of us moved on. The first place that we chose to investigate turned out to be an abandoned stable. The roof had partially collapsed, and the doorway at the back was blocked by rubble. We found several piles of chewed bones within, the remnants of something’s meals it would seem. Over in the corner we found a pile of ruined and rusted weapons, mostly. Within we were able to recover several cold iron and magical weapons, along with a little gold. Not bad for exploring a ruined stable.
Entry 3.
We next went to investigate the ruined chapel. There were several means of entry, so being adventurers, we choose to kick open the double doors. Within was a desecrated chapel. The statues had all been defaced and the walls covered with runes and script dedicated to Kabriri. 5 ghouls and 2 ghoul clerics immediately moved to attack, another ghoul made a beeline out a side door.
Entry 4.
The priests attempted to split our attention by dropping a couple spiritual weapons to attack Arthas and myself. Unfortunately for them, I was able to step away and dispel them both. I was able to then begin summoning. I dropped some elementals in their midst to take some of the pressure of Emp and Ram in the front ranks. The ghouls went down pretty quickly, the priests were a bit tougher.
Entry 5.
As we fought, 2 items of note occurred. The first being that a bell began to ring nearby. Undoubtedly the escaped ghoul signaling for help. Then, the side door burst open and 2 babau’s entered the room. Luckily, we’d just finished off the ghouls and didn’t have to fight 2 sets of enemies at the same time. I dropped a summoning shield over the area to prevent them from summoning in anymore demons. I then sent in my elementals.
Entry 6.
The others moved in to attack. One of the babau’s cast an enchantment of darkness over the room. When Emp and Arthas moved in to engage, the babau’s tore them up and left them bleeding on the ground. Luckily, my elementals were able to inflict full damage upon them and between the earth elementals and Ram, we finally put the demons down. Ram healed Emp and Arthas enough to get them back on their feet.
Entry 7.
We made a quick search of the chamber. Remembering a comment made by Sosiel the day before, we paid particular attention to the altar. After close scrutiny, we discovered a secret compartment within. It was filled with healing potions, dozens of them! We made liberal use of them to heal our injuries. We made a note to collect the remainder to distribute to our army.
Entry 8.
Then next room was the chapel’s old mess hall. From the looks of the place, the only beings that had eaten any meals there in some time were ghouls. Over in the corner we saw a knotted rope that lead up into a hole in the ceiling. It seems that we have found the rope pull for the bell that we’d heard prior. There was nothing of value here and we quickly moved on.
Entry 9.
Moving on, we found the “lord of the manor”. He was an armored nabasu. Waiting with him in the room that had been converted to his bedchambers were 4 ghouls. Emp, who had shifted into his werewolf form, charged right in to engage. This meant that the ghouls were able to move up and cut him off from us. In the end it didn’t really matter. We took out the ghouls with little trouble and the demon didn’t seem to be able to do much damage to Emp. He, on the other hand was able to smite the nabasu with devastating effect.
Entry 10.
We quickly searched the room. We found some useful items and some coin in a strongbox. We will put these to good use. The rest of the ruined chapel held nothing of interest and after searching the last of the rooms, we exited into the courtyard via a side door.
Entry 11.
We’d just exited when we were hit by a spell of holding! Luckily, all but Arthas were able to shake off the effects. We’d been targeted by a nabasu that was perched upon the roof of the ruined stable. This one looked to be stronger than the last one we’d fought. I summoned an air elemental to engage, then dispelled the hold upon Arthas. The nabasu then flew down to enter melee. I summoned another elemental and sent it to join the battle. The demon then began attacking us with pulses of negative energy. We were able to resist most of them, but we still felt some of the draining attacks take hold.
Entry 12.
Despite the beast’s best efforts, once we were able to surround it, we eventually were able to overcome it through sheer force of arms. As we stood victorious over its remains, we knew that we’d been lucky. We were all feeling weakened and exhausted. Hopefully these effects will only be temporary.
Entry 13.
Before we returned to our cap, we took some time to remove the profane influences upon the place. I removed the unholy aura that permeated the old chapel while the others scourged the blasphemous runes of Kabriri from the walls. Our efforts must have pleased someone, for as we finished, Radiance began to glow with a holy light. Emp told us that he felt the power of the blade increase. That’s good, we need every edge that we can get.
Entry 14.
We gathered up the cache of healing potions and departed the area. We’d not made it far when Bastion rejoined us. He reported that the movement that he’d seen turned out to be a pack of ghouls leaving the area. While we cleared the chapel, he’d been stalking and eliminating the undead vermin. Hopefully this means that we will be able to reach Drezen undetected. For now though we need some time to rest and recover. I also made plans to take my evening meal with Nurah. I’ll make sure to bring her her dinner for the time being. Perhaps some pleasant dinner conversation and a friendly ear will help her see us as friends and comrades. I’d like to have her solidly in our corner (or at least on the path to being there) by the time we reach Drezen.

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Campaign Journal of Nik the Crow - Session 5
Adventures in the Worldwound - Session 5

Session 5.
Entry 1.
We spent several days at the Defender’s Heart. Mostly at rest, but with a foray or 2 to aid in the efforts to clear the remaining demonic influences from Kenebras. Ember left our company shortly after our return, setting out to search the city for her sister. After a few days relief came. It came in the form of an army of reinforcements led by none other than Queen Galfrey herself! As her troops began the task of re-fortifying the city, she came to see us at the Defender’s Heart! She commended us on our victory and our efforts in defense of the city. But now, she had another task for us.
Entry 2.
While the Queen recognized that our destruction of the wardstone and thereby the wardstone network was necessary, it did also deprive Mendev of its greatest defense. In order to take advantage of the disorganized state of the demons and keep them off balance, the Queen felt that it was time to strike directly into the Worldwound itself. The city of Drezen was the first city built by the crusaders, it was also the first city to fall. Drezen had been protected by an artifact, a magical banner known as the Sword of Valor. In 4638, the banner was stolen and the city fell in a single night. The ruler of Drezen, the demon Aponavicius, has recently left Drezen and taken the bulk of her forces to join the sieges to the South. This has left the northern regions largely undefended and re-taking Drezen and securing the Sword of Valor would be a much needed boost to morale.
Entry 3.
We of course agreed to undertake this mission. Upon our acceptance, Queen Galfrey named us “Knights of the 5th Crusade.” She then introduced us to Lt. Arthas Lightfoot. A veteran of the 4th Crusade, Arthas had been in Kenebras during the attack. He’d been fighting in the diversionary attacks while we assaulted the Gray Garrison. When we destroyed the wardstone, the pulse of energy had affected him in the same manner as we. This enabled him to bring down several demons single handedly. Thus, the Queen choose to enlist him in our cause. With Lt. Arthas joining our company, Queen Galfrey presented us all with medals for our service and bestowed upon us an enchanted item to aid us in our new quest.
Entry 4.
We would be marching to Drezen with a small army of 100 paladins. The Queen had also selected a support team to accompany us. We were to be joined by: Aron Kir; scout and tactician, Sosiel Vaenic; priest of Shelyn, and Nurah Dendiwhar; Halfling bard and expert on the Worldwound. As none of us has had any experience in commanding an army, we decided to ask Irabeth to accompany us as the army CO. She accepted, provided Anevia could also join the expedition, we naturally agreed. We also enlisted the aid of Horgus and Aravashnial, him having been cured of his blindness thanks to a scroll of regeneration courtesy of Queen Galfrey.
Entry 5.
The Queen encouraged us to depart as soon as possible, for every day passed was a day that the forces aligned against us could use to regroup. We spent the remainder of the day in preparation and after a night of rest, we set off for Drezen.
Entry 6.
Our route was simple. Well, simple in theory anyway. We would march north to Valas’s Gift and on through Vilareth Ford. Continuing north from there we would follow the dry Ahari riverbed straight into Drezen.
Entry 7.
Valas’s Gift was a day’s march north of Kenebras. We arrived to find the village deserted. Nothing was found of the populace. Having nothing more that could be done, we moved on.
Entry 8.
Our next landmark was Vilareth Ford a day and a half further north. We were about 15 minutes out from the ford when Anevia came racing back. She reported that the ford had fallen. An army of teiflings had over run the garrison and were occupying its former position. This couldn’t be allowed to stand. Having scouted the area, we knew the best means of approach. Our plan was simple. Irabeth would lead the army in an attack while we would use the chaos of the battle to fight our way to the army leaders and destroy them. The loss of its leadership should be sufficient to break their lines and thus allow us to rout their forces. We attack in an hour.
Entry 9.
The battle has begun. We fought our way through the enemy ranks to the command tent. There, 3 teiflings emerged and attacked. I began summoning some elementals while the others moved to engage. Once we got them surrounded they all fell quickly. Unfortunately, they were not the commanders of this army. That distinction fell to a brimorak who emerged from the command tent and teleported away before our eyes.
Entry 10.
We searched the area and salvaged a good amount of supplies and resources. Some of the paladins grumbled slightly about looting the dead, but a few words stressing the import of such materials to the war effort quickly silenced any dissention. During the search we found the last survivors of the garrison. There were only a dozen remaining. They and their Sgt., Kamilo Dann had nearly lost hope. She’d held her command together though and even had valuable intel for us! It seems that another army awaited us ahead, they lay in ambush as a place called Keeper’s Canyon. We healed them all and sent them back to Kenebras to pass the word of the fall of the ford. The Queen would dispatch a new force to occupy the position.
Entry 11.
The paladins had begun to set camp. As everyone was occupied Arthas, Bastion and myself noticed Nurah sneaking off? We thought this odd and Bastion followed while Arthas and I followed at a distance. We observed her begin rummaging through Aron’s pack. Bastion snuck up behind her and challenged here. Nurah tried to play innocent but it was obvious that she was up to something. We instructed her to remain here while Arthas went off to find Aron. We’d have him check his pack and see if anything had been taken or if she’d tampered anything.
Entry 12.
Nurah didn’t take that well. Arthas had just left when Nurah suddenly went invisible. I tapped my new powers and cast a charm upon myself that allowed me to see through invisibility. I saw Nurah reading from a scroll. A hold person spell stopped her cold while I attempted to direct Bastion to grab her. He didn’t have much luck though. She broke the hold, but a glitterdust brought her into view and stopped her from reading from her scroll. It’s rather hard to do so when you are blind.
Entry 13.
Bastion was then able to get ahold of her. Nurah began screaming bloody murder. I too began calling for help while attempting to assist Bastion in restraining Nurah. Our shouting did attract attention. A group of paladins surrounded us, concerned that we were accosting Nurah. Luckily, Emp and Ram also heard me and came to assist us. I must say that those halflings are certainly spry creatures and with everyone aiding, we were finally able to tie Nurah. Needless to say, everyone was quite curious as to what was occurring.
Entry 14.
Someone finally came up with the manacles for which I’d been yelling. About then, Arthas returned with Aron, Sosiel and Irabeth. We explained what had happened regarding us catching Nurah in the act of sabotaging Aron’s gear and subsequently preventing her from escaping via an invisibility spell and scroll of dimension door.
Entry 15.
Aron looked through his belongings and could find nothing missing nor amiss. We then searched Nurah’s person and found 4 vials. I was able to identify them as shadowblood, a highly addictive drug. When asked why she would be placing these in his gear, Aron shamefully admitted that he had been a shadowblood addict before kicking his habit. It seems that Nurah had been attempting to tempt Aron back to his old ways. Possibly to undermine his effectiveness and hinder our efforts.
Entry 16.
We took Nurah to a tent and began to interrogate her. We were at it for some time but got little information out of her. All she would talk about was about how the demons would triumph. After a while we quit in frustration. We all re-convened outside and had a frank discussion regarding her fate. As the army had no formal interrogation unit, we would be the only ones who would question her. As she was not forthcoming, the opinion of the others was to send her to the headsman.
Entry 16.
I prevailed upon them to give me one last chance to speak with Nurah. We went back into the tent and I asked her how she had come to this point. She told us the story of how here patrol had been ambushed years ago, leaving her the sole survivor. I told her about the others having condemned her. I asked her for any reason to keep her alive. I asked her why she would give so much loyalty to the Worldwound. I asked her if she would not rather stand by comrades that would call her a friend, rather than a disposable tool. I asked her if she would not rather follow a better path and serve with us, in honor. When I finished speaking, Nurah actually looked remorseful! I began asking questions, and she began to answer. She didn’t have much to offer information wise, save one tidbit. It seems that Stauton Vhane was now in command of the forces at Drezen. I arranged for Nurah to be placed under guard and left instructions that she was to be well treated. I made a mental note for myself to have a chat with her every day. I believe that Nurah has taken the 1st step on the road to redemption.
Entry 17.
The next day we broke camp and began marching on Keeper’s Canyon. We reached it late the following morning. Awaiting us were 2 armies! 1 was composed of teiflings, similar to the 1 we defeated at Vilareth Ford. The other was an army of dretches! Having an army of paladins with the ability to smite evil at our backs meant that we were able to destroy them without too much difficulty. Having the element of surprise also helped too.
Entry 18.
We turned west and began marching into the Worldwound itself along the Ahari riverbed. Around 15 miles in we reached the ruins of an old crusader chapel to Iomedea, one of many old chapels built by the crusaders before the fall of Drezen to serve as a waypoint along the way. As these ruins could have been taken over by any sort of foul creatures we needed to ensure that it was clear so as not too leave anything that could threaten our supply line back to Mendev. It was too difficult to bring the entire army to bear so the task fell to us.
Entry 19.
Bastion went in to scout the courtyard of the chapel. Stealthy as he might be, he wasn’t stealthy enough to avoid attracting the attention of the 3 gargoyles that perched upon the walls. When they swooped down upon him, he slipped into the shadows and escaped. They then turned their attention to us. Their tough hides made it tough to hurt them at first, but with some persistence, a couple magic weapons looted from the teiflings that we’d killed, and 3 air elementals we were able to wear them down and destroy them. I wonder what else we will find within.

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Campaign Journal of Nik the Crow - Session 4
Adventures in the Worldwound - Session 4

Session 4.
Entry 1.
We enjoyed a day or 2 of rest at the Defender’s Heart as we waited for Ram and Bastion to be cured of their afflictions. Once we were rested and healed, Irabeth invited us to a meeting with her and Quednys Orlun. I off handedly mentioned to him that Aravashnial and a handful of librarians had survived and were holed up in the Blackwing ruins. He was shocked at this and immediately hurried off to see about having them brought in. He returned sometime later after having dispatched a squad to collect them. We then got down to business.
Entry 2.
Irabeth and Quednys had come across some additional intelligence. This, combined with the information that we’d retrieved, had given them some insight into the nature of the enemy’s plans. Their information revealed that the attack on Kenabras was merely the opening salvo. The witch Areelu Vorlesh was planning on coming here. She planned to use a Nayhadrian Crystal to somehow corrupt the wardstones. She would do this by using the last fragment of the Kenabras wardstone! It seems that a large piece of the wardstone yet remained. It had been taken by the cultists and was being held in the Grey Garrison, an old garrison that had been turned into museum after the Kite had been built. Irabeth asked us to assault the garrison and destroy the wardstone! When we suggested possibly just recovering it and keeping it safe, she rejected that plan. It was only a liability at this point and would have to be destroyed.
Entry 3.
She’d come up with a plan. The place was too heavily guarded for a straight out assault. So, Irabeth had planned for her crusaders to launch simultaneous attacks on cultist held positions. The manpower that the cultists would need to deploy in order to defend would draw their forces away from the garrison. This would give a small strike team (us) the opening necessary to raid the garrison and destroy the wardstone fragment. To do this, we were given a Rod of Cancellation.
Entry 4.
Luckily, we would be getting some support in this mission. Irabeth herself would be joining us on the raid. In addition, Chief Sull had provided the promised reinforcements. We would be getting a squad of mongrelman rangers. They would accompany us and provide backup. Irabeth had another surprise for us too. It seems that the crusaders that she’d sent to Horgus’s manor had returned. He’d declined to come with them to the Defender’s Heart, but he had sent some supplies in gratitude. His donation of food, water and supplies proved to be just the thing to keep the crusaders at their peak. Furthermore, Aravashnial and the Blackwing librarians had been successfully relocated to the inn. Aravashnial pointed out to us a cache of Riftwarden gear. The potions and weapons contained within would be of help.
Entry 5.
We spent some time preparing, then when the crusaders were in position, we attacked! In response to the assaults, the Gray Garrison emptied. We used the carnage as cover and snuck through the warren of burned buildings. When we arrived at the garrison, we found the main gate guarded by 2 grossly overweight men. To our amazement, we saw that one of them was Lord Hulrun! The other was Kandro
Nyserian, a local nobleman. We thought at first that they might have been possessed. Bastion approached with the intention of trying to impersonate a cultist. They didn’t go for it and attacked. We quickly realized that Kandro and Lord Hulrun were in fact, dead. Their forms had been infested by vermleks. We defeated the monsters and removed the bodies from the area, hiding them in a place where we could later recover them for a proper burial.
Entry 6.
The garrison doors proved problematic, but Bastion was eventually managed to bypass the lock and open the doors. He slipped inside to scout around. In the room to the left, a group of 6 tieflings seemed to be engaged in a game of cards in which severed body parts were the chips. Upon noticing Bastion enter, they rose to attack. We all began moving into the room to engage. One of them tried to darken the room. A stone with a touch of Daylight served to nullify that plan. We were able to bottle them up in their room and whittle them down. We left 1 alive to interrogate, but he only rambled on with a stream of non-sensical mutterings. He was useless. We gathered the “poker chips” for proper burial and then left the room to allow Ram the opportunity to attend to this scum in a manner prescribed by the law of Kenabras.
Entry 7.
Emp and I moved on into the next room on the right. Within was a defiled altar to Iomedae. Tradition called for paladins moving into the garrison to kneel and pray. I cast a cantrip to begin cleaning the filth from the altar, then I took a knee and uttered a short prayer. Though I’m not a follower, nor have I ever been much of a religious person, but as we are engaged in a battle to reclaim a holy site of hers, I figure that asking the lady of the house for a little help couldn’t hurt. I did come away with something. From a kneeling position, the runes on the wall took a different shape and spelled out a message in Celestial; “Let us inherit thine arms Iomedae.” I wonder what is the significance of those words?
Entry 8.
As we pressed deeper into the garrison, Bastion heard some high pitched voices coming from the room ahead. We burst in and found 2 abrikandilu’s using the heads of 2 crusaders as puppets! We dispatched the beasts and removed the remains of the paladins for proper burial.
Entry 9.
Moving onward, we pass through a short hallway into a desecrated chapel. The altar had been overturned and smeared with blood and filth. Atop it, a collection of limbs had been stitched together into a spiderlike jumble. 3 cultists also lurked within. They were defeated without much difficulty. Once done, Irabeth chopped up the limbed monstrosity. It was then that we noticed the glowing outline of a door near the altar. It wouldn’t open by any conventional means. When I uttered the phrase, “Let us inherit thine arms Iomedae” it swung open. Inside was an armory filled with cold iron weapons and some magical arms and armor. Nice. Emp and I went in and began looking around. He found an enchanted breastplate and began to strap it on.
Entry 10.
Meanwhile, out in the chapel. The others decided to investigate the room at the foot of the chapel. When Bastion opened the door, the tiefling inside tossed a bomb out into the chapel! I left Emp in the armory and ran to help. Everyone else began swarming into the room and we were able to overwhelm him. Irabeth then saw something upon his workbench that drew her ire. She went and decapitated the wretch. The item that she saw was a swordcase. Within lay her father’s sword! All she would say was that she’d sold it to a noble some time ago. We were perplexed as to how it had come to be here? A note found soon thereafter explained some of it. It was addressed to Stauton Vhane in Drezen! Within, Othirubo explained that Kandro had given over the blade in hope of securing shelter. He ended up a Vermlek host for his troubles.
Entry 11.
We looted the armory and Othirubo’s quarters. I got his very nice alchemy lab. We also got many cold iron and magical weapons. Before leaving, we took the time to right the altar and clean it up some. We also collected the remains into one of the cultist’s bedrolls and secured it to be taken back to Defender’s Heart for burial.
Entry 12.
The last door on this floor was locked. Bastion picked the lock and within was a tiefling and 3 dretches. They at once dropped a cloud of stench. Bastion closed the door to keep the cloud from spilling forth. Emp stepped up and opened the door. The cloud spilled forth and Irabeth and Ram were both affected by the stench. I summoned an air elemental and had it disperse the cloud. Emp was able to destroy the dretches. We then swarmed in and killed the tiefling. Once he was dead, we looked around and discovered the stairs leading to the 2nd floor.
Entry 13.
Bastion had an idea. He ran upstairs and shouted that they were needed to help downstairs. All but 1 fell for it. Everyone else formed up and met them on the stairs. I began to fire at them while my elemental went upstairs to support Bastion. It took us a few moments to fight our way up the stairs. When we got up there, we found Bastion lying unconscious on the floor. Ram ran up and healed him.
Entry 14.
Bastion had just regained his feet when 4 cultists rushed out of the next room. We were able to take them down without too much trouble. Once the fighting was finished, we searched the bodies and the room. The room itself held a map of old Sarkoris with features of the Worldwound painted upon it. The table was full of reams of paperwork. These papers were documents detailing Mendevian troop movements and deployments. We made sure to gather all of this up as this information could have been very dangerous had it gotten into the hands of the cultists.
Entry 15.
The next room we explored was a bunkroom. We found several ratty bedrolls and some provisions. Moving along we checked the next room. Within was a scrying pool. Around it stood 6 zombies, former paladins. Their bellies had been opened, spilling their entrails into the pool. They moved to attack, but Irabeth took care of most of them with a channel pulse, we took out the others fairly easily. After attending to the bodies, we cleaned and re-filled the scrying pool. As we were trying to determine how to use it, it activated! We were shown a scene of a deformed half-elf, guarding a glowing stone fragment. The wardstone! The scene changed and we saw the outside of the room. It was guarded by a ferocious looking minotaur. The view then proceeded down some stairs and emerged into the room in which we stood. We saw an image of ourselves, starring into the pool. So now we know how to reach our objective.
Entry 16.
We formed into position and charged up the stairs, Emp and Irabeth in the lead. Emp smote the beast while Irabeth struck from the other side. Ram charged up and attacked, those strikes were enough for a set of Bastion’s force bolts to drop the abomination. We searched the room and found some items on the minotaur. In the room we also found 2 crushed helms. They were memorials of the crusades. The helms from the 1st 2 crusaders to have died in battle. We took them so as to return them to the crusaders, and possibly repair them. Only 1 room lay before us. Bastion was able to pick the lock and we made ready.
Entry 17.
We had Ember remain in the outer room to guard our flank, then we stormed the last room. Within was the deformed half elf and behind her, a cage that held the wardstone fragment. Ram, Emp, Bastion and Irabeth all rushed her and beneath their blows, she finally fell. Once she was down, I moved up and used the rod upon the stone. Nothing happened! What in the hells? I tried again. Still nothing! Damn! This is not good, what in the hells are we going to do now? I decided to give it one more try. This time, when I touched the rod to the stone, it exploded with an incredible burst of energy!
Entry 18.
I wasn’t dead! None of us were. I have a vague recollection of being in a trance or something? I had a sense of Irabeth trying to rouse us but I was transfixed by the visions pouring through my mind. I saw the first wardstone being erected in the Kite here in Kenabres in 4639. It was then 4665, I saw a vision of a young Hulrun leading the burning of dozens of witches in the courtyard of the Kite. Next, it was the year 4692. I saw a vision of Khorramzadeh the Storm King leading an attack on Kenabres. We then saw a vision of Irabeth In the year 4712 chasing Staunton Vhane into the courtyard containing the wardstone. They were both wounded. Staunton backed against the wardstone, smoke rises and he screams in pain. He managed to smash her knee with his hammer, dropping her to the ground. Staunton seems ready to deliver a death blow, but the sound of approaching soldiers forces him instead to back away and summon a fiendish giant wasp that he swiftly mounts and then flies away to the north. Our next vision is of Minagho, placing the wardstone fragment in this room. The last vision is of an event that we know will now never happen. It was of Areelu Vorlesh using a purple Nahydrian crystal the size of a human’s head to corrupt the fragment. The entire border flashed with nauseating mauve fire that devastated the border cities and transformed countless crusaders into half-fiend slaves of the Worldwound.
Entry 19.
As our heads cleared, we beheld a vison of a fiendish woman before us, Areelu. She cursed us for our interference. She then cast a spell causing our allies to gasp for air! At the same time, an Abyssal rift opened before us and 6 babaus spilled into the room. Then, the raw power that had infused us, released. The pulse tore into Areelu, sealed the rift and broke the spell afflicting Irabeth and the others. It also rendered the unconscious. A shame, they could have been helpful, there were still the 6 babaus with which to attend.
Entry 20.
Yet, all did not seem lost. As the initial burst faded, we all felt a remnant of that power remain within us. Power that lent us strength and shielded us from their demonic claws. With this newfound power coursing through us, we were able to defeat the demons, although the fight balanced on the blade of a dagger on several occasions. Eventually, we were able to win a battle of attrition. We were simply able to damage them more than they could damage us, what with our healing ability.
Entry 21.
Once the fight had ended, we roused our allies. All seemed fine save Rangar, my armsman. Regrettably he did not survive the burst of energy from the wardstone. After we looted everything of value from the room, including 6 shards of the wardstone that we pried from the walls, we took our leave. On the way out, we checked the remaining rooms that we’d bypassed. The wardstone explosion had destroyed the remaining demons within the garrison and we met no resistance.
Entry 22.
We made our way outside and linked up with Irabeth’s forces. With the energy burst, most of the demons in the city had been destroyed. Of those that remained, most fled back into the Worldwound. Without their demonic masters supporting them, the cultists challenging the crusaders were swiftly defeated. After enlisting their aid, we gathered up the bodies that we’d placed with the purpose of properly interring and returned to the Defender’s Heart.
Entry 23.
After returning, a small ceremony was held in which Lord Hulrun and the fallen crusaders were laid to rest. We also gave over the helms to one of the crusader smiths who set to work restoring them. The crusaders were grateful to receive the documents that we’d retrieved from the garrison as well. Our treasure was divided up amongst us and anything not claimed was sold. It had been a long day and weary from our endeavors, we fell to sleep soon after taking our beds.
Entry 24.
As we slept, we dreamed. We saw a beautiful, scarred woman approach. It was the Inheritor herself! She thanked us for our efforts and apologized for not being able to do more to help us. She bestowed upon us a mark of her favor and kissed us upon the brow! When we awoke, we all felt invigorated! We were haler, stronger, and a newfound energy flowed within us. Whatever had happened, we were now more than we were before. That is good, for I have a feeling that we will need this new power in the days/weeks/months to come.

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Campaign Journal of Nik the Crow - Session 3
Adventures in the Worldwound - Session 3

Session 3
Entry 1.
After an evening of rest back in Neatholme, we collected our charges and returned to the surface. Yurik felt that he had fulfilled his obligation in aiding our return to the surface and elected to remain in Neatholme. When we once again reached the surface, we lost another comrade. Phoenix felt a calling from within the ruins of the city. I guess all the violent deaths had produced some unquiet spirts. Phoenix said that there was something that she had to do alone and with that, she turned and walked away. Odd? Well, we have other things with which to attend.
Entry 2.
As we surveyed the ruins, we wondered at our next step? The Kite would have been our best bet had it not been completely obliterated. Without a clear objective, we chose to honor the requests of our charges to be returned to their respective residences. Anevia wished to be taken to her home, Horgus insisted that we return him to his manor and Aravashnial asked to be escorted to the “Blackwing” library.
Entry 3.
Given where we’d surfaced, we elected to visit the closest location first and then go to the next in turn. The closest place being the home of Anevia and her spouse Irabeth. The small house was dark when we arrived. Anevia went right in and called for Irabeth. We were all surprised when a fire beetle appeared before her! Seb slipped inside and killed the bug. I surmised that an invisible personage was hidden within, summoning. Everyone else went inside to begin searching while I remained with the others. Another beetle appeared and it too fell quickly. Then a half orc appeared and attacked Anevia. He bellowed something about leaving her body in the bed for Irabeth to find. I summoned a dire rat that proved to be rather ineffective. It mattered little as the half-orc swiftly fell under the onslaught from Emp, Ram and Seb.
Entry 4.
Anevia recognized the half-orc as Vagorg, a criminal whom her spouse captured some time ago. It seems that he felt that the chaos of the demon attack made for a good opportunity to pursue a vendetta against the paladin. Anevia was quite concerned over the whereabouts of Irabeth, until Seb showed her a note that he’d found within the bedroom. Irabeth had left a package of supplies and a letter directing Anevia to the Defender’s Heart Inn where the remaining crusaders of Kenebras have created a defensive position. It’s reassuring to know that we have a safe refuge. We asked the others if they’d prefer to go to the Defender’s Heart? Both Horgus and Aravashnial chose to continue to their destinations.
Entry 5.
Our next stop was the manor of Horgus Gwerm. He was grateful, at least as grateful as he could be to us. Although he was angered that his guards and servants had fled (along with many of his possessions), he paid us a reward for our assistance and chose to take refuge in his still secured vault. We advised him that we’d send help for him after reaching the Defender’s Heart.
Entry 6.
As we moved along, we passed by a wrecked shop, “Fine Fittings”. From within we heard screams. When we investigated, we found an abrikandilu demon destroying the place. We attacked and slew the abomination. The shop owners were very grateful for our aid. In thanks, they gifted us all with an outfit of fine clothing. I’m not sure when we will have a chance to wear them, but we appreciated the gesture.
Entry 7.
We pressed on and reached the Library of the Broken Black Wing, or Blackwing as it was known to the locals. When we arrived, we found that only the main portion of the building was still standing. From within, we heard shouting. Inside, we found 3 librarians, bound, while a 4th was being forced to build a ring of books around them by an armored crusader? He attacked when we entered. Emp shifted into a wolf and with the aid of my earth elemental, put down the crusader. 2 teifling rogues attacked the others when they entered, Ram killed one of the rouges while Seb took out the other.
Entry 8.
Emp and I restrained the crusader and a small heal restored him to consciousness. Together, Emp and I attempted to try and talk some sense into the man, to offer him a chance to atone for his evil acts. He was unrepentant, however, claiming that the demons were going to win and he intended to be on the winning side. He was lost. As the penalty in this land for collaborating with demons is death, Emp and I stepped aside and allowed Ram to attend to this criminal’s punishment, much to the joy of the now freed librarians.
Entry 9.
We found a couple interesting finds amongst the rubble. The first was a spellbook which I made sure to appropriate. The other was several dried worms! We realized that they came from a Worm that Walks! There have been stories of a Worm that Walks leading one of the cults that operate from within the Worldwound. I wonder what could’ve drawn it out?
Entry 10.
Aravashnial elected to remain behind at Blackwing to aid the librarians in protecting the library. Before we departed, the librarians told us that the head of the library, Quednys Orlun was in the city center during the attack. If he’s still alive, they requested that we inform him of their survival.
Entry 11.
Our next destination was the Defender’s Heart. We began picking our way there through the ruined streets. As we approached an abandoned shrine to Sarenrae, we beheld 2 knights surrounding a kneeling woman. She was weeping as one of the knights tried to console her with words about how her sacrifice will aid the cause of good. We immediately challenged them and demanded that they release their prisoner. Their leader told us that they must anoint their blades with the blood of a virgin, thus will they become demon slaying weapons for a time. I remember hearing this. It is an old hillfolk superstition. I began speaking to the knights and was able to appeal upon their sense of honor and duty. Having a paladin of Iomedae with us, standing in judgement of their actions proved to be enough to convince them to abandon their plans. We attempted to convince the knights to come with us to Defender’s Heart, but the refused and walked off into the ruins.
Entry 12.
The woman, Klarah, was grateful for our help. She’d been hiding nearby with her parents and had been caught while out foraging for food. We escorted her back to their shelter and gathered her family, bringing them with us. In appreciation, Klarah told us of some of the things that she’d seen during her forays. Of interest was a sighting of some cultists and teiflings coming and going from the Tower of Estrod. This might be something into which we should look.
Entry 13.
After a bit of a walk, we finally reached the Defender’s Heart Inn. We didn’t even need to use the password that was left by Irabeth. As we approached, some of the guards recognized Anevia and called out that the Commander’s wife was approaching and to let us through!
Entry 14.
Upon gaining entry into the inn, Irabeth met us. I was a bit surprised to see her, a half-orc paladin of Iomedae, but after she and Anevia had a joyful reunion, she asked us what had transpired? We then recounted our time in the bowels of Kenebras, our fight to the surface, the discovery of the infiltrators, the alliance with Neatholme and our return to the surface. Irabeth was delighted to hear about the offer from the Mongrelmen, she immediately dispatched some of her knights to make contact with Chief Sull. She was also interested in our report regarding the cultist sighting at the Tower of Estrod. She suspected that the cultists had a safehouse within the city. Her soldiers were occupied with the defense of the inn and thus, she requested that we investigate the tower and destroy any cultists within. In the meantime, she had some rooms made available to us for rest. We also discovered that several merchants had taken refuge here. This gave us the opportunity to buy and sell some items.
Entry 15.
After an evening of rest, we set out for the Tower of Estrod. It was easy enough to find. The towers doors were locked, but Seb easily picked them. Being a teifling, he proposed a plan. He would enter, posing as a cultist in need of aid. He would try to gather up as many cultists as possible and lure them outside where we could destroy them.
Entry 16.
Despite my skepticism, the plan worked! Seb barged in and told the 2 guards within that he needed help at once. Regardless of the fact that he never gave the password that they requested, 1 guard came at once, while the other ducked downstairs for a few seconds before following. The delay gave us ample time to dispatch the guards individually and move into the tower’s ground floor.
Entry 17.
Seb then snuck downstairs as we awaited his signal at the top. A few second later we heard the sounds of fighting and stormed down. As we moved into the lower level, we saw Seb swinging blindly at another teifling! I began to summon from the stairs. Ram and Emp charged into the battle. The teifling cast a spell upon Ram, he suddenly then staggered under the weight of his armor and his charged slowed to the pace of a snail! Our adversary then retreated to a corner to make a stand. It mattered little as my elemental finished him just after he appeared.
Entry 18.
Emp and I searched and looted the area. The next room held a makeshift temple to Baphomet. We looted the coffer and pulled a brazen head from the wall. Despite it being an item hallowed to Baphomet, it could still fetch a decent price from someone with less nefarious purposes in mind. We also discovered some documents including a message from Minagho to Faxon. It stated that Vorlesh had traveled to the Abyss to retrieve a Nahyndrian Crystal. Between a few of us, we pieced together snippets of lore and deduced that these crystals originated as the result of demons being murdered. The letter hinted at some sort of plan to use the wardstones against the Crusade. This needs to be reported.
Entry 19.
We gathered everything that we’d found and departed. Our journey took a bit longer than normal due to having to assist a blind Seb and a weakened Ram. Hopefully there will be priests back at the Defender’s Heart who can remedy their conditions.
Entry 20.
Irabeth was very pleased with our success at the tower. She ensured that we were well rewarded for the documents that we recovered. The news about the crystal and the demonic plans for the wardstone concerned her greatly. She bade us to rest and recover. Tomorrow, we would meet with her ally, Quednys Orlun (the head librarian of Blackwing?) and from there we would formulate a plan.

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